Here, you’ll find a collection of projects I’ve brought to life using Unreal Engine 5. From game development to immersive design, every piece reflects my passion for crafting engaging experiences. Each detail highlights my skills as a 3D generalist, game developer, and creative thinker.
My developed Videogames
Shrimp Racing
Was my first game developed in Unreal Engine 5.
This project served as my final assignment to earn certification through a course I completed with "Arden Asociación Civil" and "UETC" over eight months ago. Here’s what I contributed:
Convertible - Volkswagen Beetle
This car was designed for the character Witch Shrimp. Its gray, red, and copper tones perfectly contrast the character's aesthetic, enhancing their playful yet mysterious vibe.
Reference image of the Witch Shrimp.
Inspiration - Nissan Ligier JS P3
This car was designed for the character Hipster Shrimp. Its blue and purple tones, combined with a modern and luxurious design, bring an energetic yet stylish feel to the game.
Reference image of the Hipster Shrimp.
I also designed and built two complete racing circuits from scratch.
Circuito Glu Glu - Showcase
A sandy landscape featuring towering dunes, corals, algae, and even a sunken Statue of Liberty. The post-apocalyptic underwater setting creates a unique and engaging atmosphere.
Barranco Basura - Showcase
A deep ravine contaminated with oil and toxic waste. The track includes a lighthouse, wrecked ships, and mutant fish, enhancing its polluted underwater environment.
WildShot
Is my most recent and ambitious project—a third-person shooter set in a post-apocalyptic world where humans have gone extinct, and society is ruled by evolved animals. Every year, these animals host intense battle tournaments for entertainment.
I’ve been working on this project for the last twelve months, and it’s packed with fast-paced action and immersive gameplay. Here’s what I’ve brought to life so far:
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Initial Logo.
Final Logo.
Logo - WildShot
I created two memorable logo variations that capture the essence of WildShot’s action-packed theme.
While the initial version reflected the game’s core ideas, the final version refined the design, making it more dynamic and aligned with the game’s aesthetic.
I've also modeled 23 unique characters in Blender called Animaniacs. Each character features detailed rigs, UV maps, and custom textures, embodying the game’s goofy and cartoonish vibe. Characters are categorized by biome and class (Tank (T), Medium (M), Light (L)).
Here’s the full list of characters by biome, class, and their corresponding weapons:
Finally, I’ve developed key gameplay mechanics in Unreal Engine 5, including:
Movement and Jumping Systems
Aiming and Fire Systems
Dash
Hiper-speed
Healing
Shield
Special Abilities
Health, Damage and Respawn Systems
NOTE: The animation blueprints for the characters, along with all the VFX showcased in previous videos and all programming part (weapon muzzle flashes, projectile impacts, dash trails, special abilities, etc.), were created by me as well.