My Unreal Engine 5 Portfolio

Welcome !

Here, you’ll find a collection of projects I’ve brought to life using Unreal Engine 5.
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From game development to immersive design, every piece reflects my passion for crafting engaging experiences.
Each detail highlights my skills as a 3D generalist, game developer, and creative thinker.

My developed
Videogames

Shrimp Racing

Was my first game developed in Unreal Engine 5.

This project served as my final assignment to earn certification through a course I completed with "Arden Asociación Civil" and "UETC" over eight months ago. Here’s what I contributed:

Convertible - Volkswagen Beetle

This car was designed for the character Witch Shrimp. Its gray, red, and copper tones perfectly contrast the character's aesthetic, enhancing their playful yet mysterious vibe.
Reference image of the Witch Shrimp.

Inspiration - Nissan Ligier JS P3

This car was designed for the character Hipster Shrimp. Its blue and purple tones, combined with a modern and luxurious design, bring an energetic yet stylish feel to the game.
Reference image of the Hipster Shrimp.
I also designed and built two complete racing circuits from scratch.

Circuito Glu Glu - Showcase

A sandy landscape featuring towering dunes, corals, algae, and even a sunken Statue of Liberty.
The post-apocalyptic underwater setting creates a unique and engaging atmosphere.

Barranco Basura - Showcase

A deep ravine contaminated with oil and toxic waste. The track includes a lighthouse, wrecked ships, and mutant fish, enhancing its polluted underwater environment.

WildShot

Is my most recent and ambitious project—a third-person shooter set in a post-apocalyptic world
where humans have gone extinct, and society is ruled by evolved animals.
Every year, these animals host intense battle tournaments for entertainment.

I’ve been working on this project for the last twelve months, and it’s packed with fast-paced action
and immersive gameplay. Here’s what I’ve brought to life so far:

TRY OUR
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Link to Wildshot V1
Initial Logo.
Final Logo.

Logo - WildShot

I created two memorable logo variations that capture the essence of WildShot’s action-packed theme.

While the initial version reflected the game’s core ideas, the final version refined the design, making it more dynamic and aligned with the game’s aesthetic.
I've also modeled 23 unique characters in Blender called Animaniacs.
Each character features detailed rigs, UV maps, and custom textures, embodying the game’s goofy and cartoonish vibe.
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Characters are categorized by biome and class (Tank (T), Medium (M), Light (L)).
Here’s the full list of characters by biome, class, and their corresponding weapons:
Home:
Dogs (M) - MG4, MG5, MG2
Cats (L) - MG3, MG1, MSR

Forest:
Fox (L) - MSR
Wolf (M) - MG5
Grizzly Bear (T) - RPG
Deer (M) - MG2
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Aquatic:
Turtle (T) - GL1
Bio Fish (T) - GL1
Crocodile (T) - RPG
Farm:
Pig (M) - MG4
Cow (T) - Sniper
Horse (L) - MG3S
Sheep (M) - MG5

Arctic:
Penguin (L) - MG1
Polar Bear (T) - Sniper
Seal (M) - MG2
Reindeer (M) - MG4
Finally, I’ve developed key gameplay mechanics in Unreal Engine 5, including:

Movement and Jumping Systems

Aiming and Fire Systems

Dash
Hiper-speed
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Healing
Shield

Special Abilities

Health, Damage and Respawn Systems

NOTE: The animation blueprints for the characters, along with all the VFX showcased in previous videos and all programming part
(weapon muzzle flashes, projectile impacts, dash trails, special abilities, etc.), were created by me as well.